Latest Draft

In the hopes of getting more awesome feedback on the project, I’ve compiled the latest working draft of the game into a PDF. Chapters 1 through 3 are in a mostly finished state. Chapters 4 and 5 still need to be written and are not included.

As with everything I’ve shown so far, all artwork is only a placeholder and will not be part of the finished product.

Check out the links below and let me know what you think:

Tangent Space – Rulebook Draft – June 2017

Tangent Space – Character Sheet

Tangent Space – Vehicle & Ship Sheet

RULE CHANGE: Armor Piercing damage now deals normal damage to Armor values. If the damage is completely absorbed by the Armor, the damage removes the target’s lowest available Endurance value. If the target has no Endurance values left, the target takes a strike against their Life. Barrier Piercing damage now ignores Barrier values altogether. These changes also apply to Vehicle and Starship tiers.

NOTE: The cost for adding modules to equipment is missing. Each module costs 25% of the equipment’s base cost.

Big Changes!

It’s been a while since my last post. I’ve been working on some big improvements to the game that have taken a lot of time to implement. Here is a brief overview of some of the things I’ve been up to:

  1. Attributes have been removed from the game in favor of characters simply selecting a preferred skill category to get a bonus from.
  2. Specializations have been removed from the game in favor of a point-buy skill system with prerequisites.
  3. The social mechanics have been expanded into their own skill category.
  4. An Affinity system has been added to encourage interaction between PCs and NPCs.
  5. Time has been abstracted into “scenes” which allow for more flexibility in story pacing.
  6. Vehicles and Starships no longer have their own skills, but rather install components that allow characters to use their skills through the vessel.
  7. Piloting has been expanded into its own skill category.
  8. Ranged skills and weapons no longer have a maximum range, but rather lose accuracy the further away they target.
  9. Playable races now each have three subgroups which grant unique passive effects.
  10. The Zauriim have been removed from playable races, to be added later alongside the Hegemony content.

This is hardly an exhaustive list, as there is still so much more to do. I’m currently running two testing campaigns to further hone the game into its final form. Keep an eye out for more information! I’ll be updating the rulebook draft with all of the changes soon.

Specializations v4

Based on some recent feedback I’ve received, the specializations and associated skills have received a fourth major pass! I’m taking my time with them to make sure they’re done right. However, I wanted to show an example of how things have changed. Therefore, behold! The new Scientist specialization:

Specialization Example v4 - Scientist.png

I have planned for a total of 15 specializations (5 each from Military, Technical, and Psionic categories), which is a significant reduction from before. However, each specialization has an innate skill and six skills that characters can rank up during play. This increases the versatility of each spec and makes it easier to give them a unique conceptual feel. Most skills will have a variety of ways they can be used, including a bonus effect granted at the maximum skill rank.

Quick Update

This is just a quick update to let everyone know what I’ve been up to lately!

Progress on the first draft of the core rulebook is coming along nicely! The characters chapter is pretty much finished, and that was one of the biggest and most complicated sections of the book. I’ve got the basics of the mechanics listed in the introduction chapter and I’m gearing up to put together the vehicles and starships chapter.

I even managed to update the character sheet and the vehicle/starship sheet! Links to the PDF files provided below:

Tangent Space – Character Sheet v2

Tangent Space - Character Sheet v2_Page_1

Tangent Space – Vehicle & Ship Sheet 

Tangent Space - Vehicle & Ship Sheet_Page_1

 

Map of Known Space v3

I updated the map again! Yes, I know. I can’t leave well enough alone.

I altered the dimensions of the image to fit well on a two page spread. I also shrunk the size of the sector grid to better fit the scale of the galactic quadrant. There are a few more named regions of space and a few cosmetic changes.

One big change you’ll notice is that I left the Hegemony vague this time. While working on the game, I realized that the Hegemony is such a large and complex part of the setting that it is just too much to manage right now with the level of detail that it deserves. It was a tough decision, but I will be saving the details of the Hegemony for another time. The Hegemony and the Zauriim are still in the game, but they will have to remain mysterious for now. When I do approach the Hegemony sometime down the line, it will be fleshed out with all planets, races, and factions it contains.

Tangent Space - Map of Known Space V3

Psionic Energy

 

Psionic Energy

Originally called Dark Energy or Dark Matter, Psionic Energy is a naturally occurring force that is generated by the equilibrium of space-time. Consciousness is only possible through the harnessing of psionic energy inside of a physical neural framework. Psionic energy has a strong influence over subatomic particles, as demonstrated by psionic abilities used by sapient species.

 

The Silence

This is a vast pool of ambient psionic energy that exists within normal space. When a new life begins, it harnesses a small portion of the silence and organizes it to form a new consciousness.  When lives end, their psionic energy returns to the silence. Psionic energy within the silence gradually disperses into the whole, though fragments of the consciousness can persist for many years. On rare occasions, a new life will harness consciousness fragments, causing a form of natural reincarnation.

 

Ascension

Some sapient beings learn to exist as a psionic consciousness without the need for a physical framework. The silence will cause unbound consciousness to degrade and disperse. As a result, ascended beings must transition to hyperspace to maintain their unbound state long term. Ascension is most successful when performed as a joint community, ideally as an entire planetary population. Ascendant beings have a complex society within hyperspace that is incomprehensible to physical life forms. They adhere to a strict code of non-interference with physical life forms and rarely leave hyperspace.

 

The Void

The Void is the separation between the dimensional tiers of space-time: subspace, normal space (also known as equilibrium), and hyperspace. Ascendant beings must pass through the void on their way to hyperspace. While imperceptible to physical beings, the void is vast and disorienting to the ascended, especially those that attempt to ascend without the support of others. Those that fail to make the transition become trapped within the void.

 

The Blight

Ascendant beings that get trapped in the void go insane as they desperately attempt to return to normal space. The path back to normal space is difficult for Blight to discern, though high concentrations of psionic consciousness act as a beacon. Blight that manage to find their way back to normal space cannot create their own physical frameworks. Therefore, they must inhabit existing life forms of adequate complexity, suppressing and eventually consuming any existing psionic consciousness in the host.

 

Artificial Life

Artificial neural frameworks are capable of harnessing psionic energy from the silence. Artificial life is unable to use psionic abilities, is incapable of ascension, and is an inhospitable host for the Blight. Artificial life will register on psitek sensors, though it cannot be contacted through telepathy due to the mechanical nature of the neural framework.

 

Psitek

Psionic Technology, Psitek, is designed to utilize and interact with psionic energy. Most psitek can only be operated by sapient beings with psionic abilities of their own, though a true artificial intelligence can operate some psitek devices. Psitek can be used to reincarnate the recently deceased by capturing their consciousness and transferring it into a new biological or artificial framework. If performed quickly, there is negligible degradation of the consciousness or loss of memory.

The Races of Tangent Space

I’m finally ready to present the races of Tangent Space! They’ve been compiled into the current format for the first draft of the book. You can find them all in the PDF linked below. The Elkari, Geld, and Phosna are my own shoddy artwork. All the rest of the art is a placeholder that gets the general idea across.

Tangent Space Races PDF

Races Example.png