Big Changes

I was able to have a really good playtest of Tangent Space that highlighted a lot of things that need to be improved or outright redesigned. Little things are mostly math related, which only require a few tweaks. One of the biggest things I’m working on right now is replacing Skills with Specializations.

Each character will have three specializations selected from Military, Technical, Psionic, or Exotic categories. Each specialization can be leveled up from 1 to a maximum of 10. As they level, new abilities and traits for the character are unlocked. There will be no restrictions on how a player chooses to mix and match these specializations.

This change allows me to get a lot more creative with the cool and interesting things the characters are able to do, and allows players to come up with interesting combinations that suit their personal play style. This is a pretty big change to the way Tangent Space characters work, but I believe it will be well worth the time and effort.