It’s been a long time since I’ve done anything with the character sheet. In fact, it was so outdated that it couldn’t be used for the game anymore! Today I spent some time redesigning the character sheet to bring it in line with the new mechanics and the current visual style. Initiative is tracked on a sliding scale on the bottom with a paperclip. A few other items are given enough space to represent with tokens if desired, such as specialization resources using coins or poker chips. I’d love to hear what you think of it!
This one seems appropriate for the international day of peace: The Empath! Empaths devote their psionic powers to supporting others. Empaths are excellent at healing multiple allies simultaneously and are even capable of rescuing the entire party from the brink of death in a single action!
Next up is the first of the Psionic specializations: The Force! Forces start off just being able to move things with telekinesis, but they eventually become a storm of kinetic energy! Forces are unique among psionics in that they are just as comfortable in melee combat as they are at range, enhancing their unarmed attacks with their kinetic powers.
The next specialization is here: The Duelist! Everyone loves a good sword fight, even in the distant future of Tangent Space. Melee weapons deal a ton of damage, but often put the wielder in unfavorable positions when used. The duelist adapts to the increased risk with advanced training and genetically enhanced reflexes. Some are so skilled, they can actually deflect gunfire with their blades!
After a long and busy silence, I finally have something to show you all! Here is a preview of the Soldier, the first of many specializations players can choose from when creating their character. The idea is for players to have printed copies of their three chosen specializations in front of them during play. This will serve as a quick and easy reference for players rather than passing the rulebook around all the time.
Specializations are where you spend experience points, leveling them up from 1 to 7 during the game. The circles next to the abilities represent full, half, and free actions. Passive traits will be represented with a star (soldiers don’t have any). The three letter code in brackets is the attribute that must be rolled when using the ability. All specializations utilize one of five special resources: Surge (being damaged), Combo (successful offense), Riposte (successful defense), Clarity (successful support), and Focus (skipping turns). Resources are constantly being accumulated and spent during combat.
The mechanics and descriptions may and probably will change in the future, and any images used are placeholders. I look forward to showing off more specs soon!