Based on some recent feedback I’ve received, the specializations and associated skills have received a fourth major pass! I’m taking my time with them to make sure they’re done right. However, I wanted to show an example of how things have changed. Therefore, behold! The new Scientist specialization:
I have planned for a total of 15 specializations (5 each from Military, Technical, and Psionic categories), which is a significant reduction from before. However, each specialization has an innate skill and six skills that characters can rank up during play. This increases the versatility of each spec and makes it easier to give them a unique conceptual feel. Most skills will have a variety of ways they can be used, including a bonus effect granted at the maximum skill rank.