It’s been a while since my last post. I’ve been working on some big improvements to the game that have taken a lot of time to implement. Here is a brief overview of some of the things I’ve been up to:
- Attributes have been removed from the game in favor of characters simply selecting a preferred skill category to get a bonus from.
- Specializations have been removed from the game in favor of a point-buy skill system with prerequisites.
- The social mechanics have been expanded into their own skill category.
- An Affinity system has been added to encourage interaction between PCs and NPCs.
- Time has been abstracted into “scenes” which allow for more flexibility in story pacing.
- Vehicles and Starships no longer have their own skills, but rather install components that allow characters to use their skills through the vessel.
- Piloting has been expanded into its own skill category.
- Ranged skills and weapons no longer have a maximum range, but rather lose accuracy the further away they target.
- Playable races now each have three subgroups which grant unique passive effects.
- The Zauriim have been removed from playable races, to be added later alongside the Hegemony content.
This is hardly an exhaustive list, as there is still so much more to do. I’m currently running two testing campaigns to further hone the game into its final form. Keep an eye out for more information! I’ll be updating the rulebook draft with all of the changes soon.
In the hopes of getting more awesome feedback on the project, I’ve compiled the latest working draft of the game into a PDF. Chapters 1 through 3 are in a mostly finished state. Chapters 4 and 5 still need to be written and are not included.
As with everything I’ve shown so far, all artwork is only a placeholder and will not be part of the finished product.
Check out the links below and let me know what you think:
Tangent Space – Rulebook Draft – June 2017
Tangent Space – Character Sheet
Tangent Space – Vehicle & Ship Sheet
RULE CHANGE: Armor Piercing damage now deals normal damage to Armor values. If the damage is completely absorbed by the Armor, the damage removes the target’s lowest available Endurance value. If the target has no Endurance values left, the target takes a strike against their Life. Barrier Piercing damage now ignores Barrier values altogether. These changes also apply to Vehicle and Starship tiers.
NOTE: The cost for adding modules to equipment is missing. Each module costs 25% of the equipment’s base cost.
This is just a quick update to let everyone know what I’ve been up to lately!
Progress on the first draft of the core rulebook is coming along nicely! The characters chapter is pretty much finished, and that was one of the biggest and most complicated sections of the book. I’ve got the basics of the mechanics listed in the introduction chapter and I’m gearing up to put together the vehicles and starships chapter.
I even managed to update the character sheet and the vehicle/starship sheet! Links to the PDF files provided below:
Tangent Space – Character Sheet v2
Tangent Space – Vehicle & Ship Sheet
You might be wondering why I went radio silent for so long. I just finished the first real playtest of Tangent Space! It ran for about six weeks and finished this weekend. It felt great to see the mechanics working in real time and watching the players have fun breaking the system as players tend to do. Now I’m compiling all the feedback and making plans for the many revisions that need to take place. A lot of it is minor tweaks and clarifications. One of the biggest jobs will be a pass on character specializations and the associated resources. While I like most of how they worked, there are some big flaws in the system that need to be addressed. The next playtest will include exotic specializations along with vehicles and ships! Suffice to say, I’ll be very busy for the next few months. I’ll post snippets of what I’m working on here from time to time, so look forward to that! My goal is to have the revisions completed sometime in January, at which point another playtest will commence!
I was able to have a really good playtest of Tangent Space that highlighted a lot of things that need to be improved or outright redesigned. Little things are mostly math related, which only require a few tweaks. One of the biggest things I’m working on right now is replacing Skills with Specializations.
Each character will have three specializations selected from Military, Technical, Psionic, or Exotic categories. Each specialization can be leveled up from 1 to a maximum of 10. As they level, new abilities and traits for the character are unlocked. There will be no restrictions on how a player chooses to mix and match these specializations.
This change allows me to get a lot more creative with the cool and interesting things the characters are able to do, and allows players to come up with interesting combinations that suit their personal play style. This is a pretty big change to the way Tangent Space characters work, but I believe it will be well worth the time and effort.
I was working on updating and cleaning up the Tangent Space logo and I figured I would put together a desktop background as well. Feel free to use it if you like it!
The first basic rules document for Tangent Space is ready for testing! Keep in mind that this is the bare bones of the system: no setting fiction is provided at this time. Click the link below to download the PDF file and be sure to let me know what you think! Feedback instructions are included on the first page of the document.
Tangent Space – Basic Rules v0.3